Where is jamjars in cloud cuckoo land




















Glitter Gulch Mine is home to hardy cowboys and Chuffy the train. Filthy, hazardous, and undeniably complex, Grunty Industries is the expansive factory-themed world and sixth level in Banjo-Tooie. Hailfire Peaks is a climate crazy world split into two halves, fire and ice. In Jolly Roger's Lagoon, you'll be able to enjoy the air on land, and the sights underwater.

Finally, continue around the mountain a bit and higher up is a red section with Mumbo's Skull on it. Fly up to the very top of the mountain. You'll see a bee statue holding a target. Shoot the target to get a time limit to shoot it 20 more times, just hover at the same level and hold the trigger to do so. Afterwards, go into the entrance that opens into the mountain. There are tons of them and the auto-aim seems pretty generous, so just spinning in circles and aiming at the greens and blues while holding down the trigger should get you more than enough points 50 are needed.

From where you exit the nest, go right a bit and aim down to locate the purple platform with Wumba's wigwam. Go inside and turn back into regular Banjo. Exit the wigwam and head down the ramp to the purple flower, jump in to get launched. From where you land, move left off the ledge into the lake below. Dive down and grab the Glowbo underwater. Climb out of the water and look for the ledge in the cliff you just dropped down beside the lake. Shoot a clockwork egg to that ledge and then go through the passage, step on the button and detonate for another combination number.

Turn around and find the ice cube on the cliff edge, talk to him then use an attack to push him off. Use the flying pad and look towards the mountain, then start flying up, staying lined up with the lake platform you just left.

High up you should see a red platform near the top of the mountain, land on it and go inside. Go forward across the narrow ledge, watch out for the bee enemy. On the other side, shoot a clockwork egg and go into the small hole.

Use the flying pad and go down to the left to the blue Mumbo's Skull. You might have noticed there are 2 of them in this world, one of them is fake and holds a boss but a real Jinjo, the other has the real Mumbo but a Minjo instead. If it's a Minjo, go to the flying pad outside and fly to the red Mumbo's Skull to grab the Jinjo and go upstairs. Talk to the fake Mumbo to start the fight. Run back to a medium distance away from the boss so you can dodge his shots by strafing left and right.

He'll shoot 4 times and then stop to fidget with his wand, quickly run in and Rat-A-Tat-Rap. He'll jump around the room to other spots like the windows and on pedestals but the strategy remains the same, just dodge and run in quick for a hit. After 4 hits, he'll change it up and shoot one zap before teleporting. The zaps will home in on you better so make sure to stay a fair distance away. He still shoots 4 shots before fidgeting with the wand so count them out then rush in to attack when you can.

With regen health, this boss is a breeze. Exit the skull and use the nearby flying pad to go to the cheese wedge building, on the purple platform below one of the eyes we killed was there is a dirt mound.

Plant the bean and then use the purple plant to go back to towards the mountain, go inside the door. Drop down the ledge and cross the room to the other side where the safe is. Turn around go left around the corner, past the ramp, to a door exiting outside with red walls around it. Go through the door. Ahead of you is the red Mumbo's Skull. If you fought the boss in the blue skull, go inside. If you fought the boss in the red skull, take the flying pad to the left and go to the blue skull.

Go inside the skull to find the real Mumbo upstairs, give him the Glowbo and leave the skull as him. Take whatever door is nearest to the central cavern. Take the ramp that leads up to the footprint path it's to the right of the safe and take a right. User Info: galaxybrawl galaxybrawl 12 years ago 2 hatch egg, taxi pack creature. Side Quest. How do i help the mouse in mayham temple? Main Quest. How do I learn the Bill Drill? What's with the signs in Jiggywiggy's temple? Refill your eggs and feathers if you need to, then jump in the silo and warp to the Wooded Hollow.

Head on over to the monolith again and complete the puzzle to open up the final level in the game, Cloud Cuckooland. Yes, a large bubble will be your mode of transport into Cloud Cuckooland. Exit the temple. Take the path up the hill to the blue rock wall, just like the camera in the cutscene before. Run through the crack in the wall to the other side and collect the notes 10 by the wall before leaping into the bubble and taking the ride up to the new land.

The music alone is rather wacky. After you make it to the top of your trip with the mysterious bubble transportation, hop behind it to find a warp pad. The real challenge of the level comes from being able to traverse the entire level on your own, and knowing which path leads to where, no matter how confusing it may get.

Head forward to the edge of the floating platform, ignoring the star-jumping kangaroo by the high jump mat. These beans have some magical properties to them, and if you give them enough love, may just grow into giant beanstalks to help you up to new areas.

Hop behind the bubble, then use the shoes to bounce over the high jump bar. Take the cannon plant back over to the mainland again, then head left and around the ledge. Only problem is, you have no Glowbo just yet.

In the meantime, walk up the left side of the purple platform to find Canary Mary again.



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